
When applying a Shard it becomes greyish and the available Shards become brighter.Īs in the first game, Ori and the Will of the Wisps has its own fictional language. Knowing which of the Shards is currently applied at the top is also easy to see. Turning to the right / left will go through all the rows in order, avoiding getting lost easily while using the magnifier to read the description of each Shard on the right. The Spirit Shards menu is very easy to navigate. The most negative part of the map is the text of each icon, the text is very small and impossible to read. When your vision is blurred and there are many icons, we end up not being able to distinguish some icons from each other and this filter solves this problem. This helps a lot to hide unnecessary information at any time. We can switch between All, Quests, Warp Spots where we can save the game and restore all health and energy bars and show only collectibles. We can filter the icons that are shown on the map. Even when there are multiple quests it is very easy to choose or know where to go.
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I feel free when this information is shown to me so clearly. This allows me to know where I have to go as soon as I open the map. I really like the big circle showing the current objective location. I need to use the magnifier to find new quests or when I’m having trouble finding the right path but other than that I rarely need to use the magnifier. When I’m trying to reach a specific location or search for an item, the Map trail prevents me from repeating areas that I’m already sure won’t take me to the destination I want. The most interesting setting and the one that has more impact on my experience is the Map Trail that allows me to see the route I recently took.


In Settings we have Sound Effects and Music Volume sliders, Analog Stick Deadzone, Vibration intensity slider, Damage Values, Map Trail and Language. I feel that this game is darker than its predecessor so I had to increase the brightness and slightly increase the contrast to be able to see better. I always disable Motion Blur to remove this effect, as this helps me focus my sight. In Graphics we can change the Resolution, Fullscreen on / off, Motion Blur, V-Sync, Brightness and Contrast. With those precedents, I will analyze Ori and the Will of the Wisps for a rundown of its accessibility for Lov Vision gamers from my personal experience. The previous game had great platformer action, puzzle-solving and in many ways it was very accessible. The long-awaited sequel to Ori and the Blind Forest has finally arrived.
